Game Development Stack Exchange is a question and answer site for professional and independent game developers. It only takes a minute to sign up. Connect and share knowledge within a single location that is structured and easy to search. I have searched Google and CryEngine forums and I can't seem to get a solid answer to this question.
I have seen threads where developers are complaining that they can't sell their game because they can't get a licence after finishing their project.
Now, I am considering using CryEngine for my game because I like the royalty system, as it means I do not have to make any upfront payments but I don't want to have to get through the game and then find that I Crytek refuse to give me a license because I didn't know what the rules were, or something. While the main source of information should be the developer's website, as indicated by Josh, I would also suggest to take a look at CryDEV and look for information about this on the forum, where myself in the past I found several threads discussing about this.
EDIT: Ok, my bad, here's more: unlike Unity, for example, you can't just buy the license and publish your game. Said that, you can read some horror stories on the CryDEV forum I mentioned earlier about indies who worked months on a project and they didn't manage to get their game licensed. In that case, you happen to have a product which, from your point of view, is complete, but that can't go commercial since you have no license for it, so that's kind of a limbo.
Crytek's page is pretty clear on the subject. It says:. Founded in , Paleo Entertainment is borne out of the mod team that created the Half-Life 2 multiplayer mod Paleolithic Revolution. The company has not announced any publisher relationships for Merchants of Brooklyn.
Currently, the only other third party company to have announced a CryENGINE 2-powered product is Avatar Reality, which plans to use the engine in its upcoming Mars-set massively multiplayer game. I always wondered what the price difference is between all the different engine licenses. Does anyone have more information? Or is it a per-client basis where they size up the company and then ask them for X amount of money? No idea what unreal 3 is though.
Crytek clearly hasn't finalised its plans, so it'd be inadvisable to hold your breath just yet. As Yerli said more choice and competition will be good for developers not blessed with big budgets. This is kind of the obvious thing to do for Crytek; and it can only lead to good things for everyone..
The real question is: which engine is easier to tackle for wanabee developpers? They've put a lot of effort into making CryEngine 3 something suitable for external licensing.
Anything that will help reduce the amount of UE3 powered games is good news to me. I thought it was a flat k rate, which I think is exceptional considering how great flexible Unreal Engine 3 is.
Cryengine 3 is phenomenal as well, but no indie developer really needs it or could afford it at that price. Going back to some of the above posts, I'm fairly confident that the price is adjusted based on the studio and type of license purchased. I never knew it worked like that. And big ups to Morganfell for explaining the way customer service works with these companies and actually making it clear to understand.
I never knew that either, thanks. Its very very expensive and should just show you how expensive next gen is going to be when only 2 devs are making games on consoles. I have a feeling that new I. P's are going to be more and more of a risk as production values sky rocket. Thank God for Xbox Live's indie crowd. No, no, no. Licensing fees for AAA engines are always high. Epic uses the UDK for indie devs and there will be a UE4 version of the UDK after it releases so you can build high quality games without paying a dime.
There are also engines like Outerra and Unity which are also indie-dev friendly. The price above is for commercial use from multi-billion dollar corporations. Next-gen games SHOULD NOT have higher dev costs with all the cost-effective tools being released to cut down on both gameplay mechanics, infrastructure stability and asset management. Pubs will no doubt use this kind of misinformation to get people to believe all game development is rising like a mofo and will charge you an arm and a leg because they can sort of like what Capcom is doing brainwashing people into thinking disc-locked content had to be done otherwise they wouldn't make any money.
It won't cost that much for an indie developer. Also 1. Considering that the alternative of do-it-yourself would also cost a bunch of testing time, the engine is definitely worth it. Yes, it's cheaper, but you have to pay royalties to Epic if you use the UnrealEngine, you don't have to pay royalties if you use the CryEngine 3. Pretty sure the royalties are for the free version of UE3. Both UE3 and CE3 have a free indie SDK that allows small companies to use the high end tools without having to fork out hundreds of thousands of dollars up front.
No it's not. Just because you can download UDK and work with stuff in it, doesn't make it free. You can download CE3 for free as well and develop in it without paying. I'm obviously not familiar with production costs, but that would appear to be a fairly steep price. Which is too bad, cause game in CryEngine 3 always look so nice! I was about to say "woah, that's crazy", but I suppose when you consider the cost of game development these days and the profit that can be involved it isn't that bad.
In anycase developers would have to spend money if they wanted to create an in house engine to this spec anyway. Probably more than 1. As someone above stated, I bet it cost Crytek a lot more to develop it.
A very sound observation there. Some studios do this because they have specific goals that they want the engine to accomplish. Great idea! Then we can afford cry engine:. It all depends on the deal. Licenses can be anything from straight royalty to millions.
This story is teh bullshit. BUT look at the possibilities. EA also distribute crysis 2, there is no correlation here. But anyone can buy a license. I think turtle meant it like its going to be touted and slapped on every Activision game cover as an sales argument. But a good engine wont help if the dev isnt up to make the game running smooth or care to make and balance the visuals.
For instance there is a lot of UE games that looks like crap. Oh no wait They were to lazy to really care and put effort in it. Most Unreal Engine games on console look and play like ass. Only Batman and Gears have impressed me by the use of that engine. This gen, Cryengine 3 looks a whole lot better.
0コメント