Even if it seems like overkill, call down lightning if you can't smash a barricade! You can regain your magic later. Using the ravens to make large groups miss you is also vital on high levels. When facing large groups of dumb humanoid enemies, be sure to use your roses too! Start in EASY mode. Trust me, if you want the achievements or just to beat it on Hell mode, be sure you upgrade yourself in the easy modes first.
It carries over. Super powers are good to have!! Don't forget your Element Shot! It works great on low and medium tier foes. Some baddies have armor that protects certain parts of their bodies. If you don't see any head gear, however, always try for a head shot, unless you're spraying heavy suppression fire or want to use the shotgun, in which case body shots are fine.
Head shots in this game DO work, well. If a creature doesn't have a head, but has an obviously pronounced weakpoint, plaster your fire onto it, instead. I will talk more about this in the walkthrough, as we meet our foes head on. Enemy moving too quickly to shoot? Try using Ravens to slow him down! Huge group of fire breathing zombies getting you down? Don't forget to use the Rose magic!
Everything has a weakness, no matter how big or seemingly invin- cible. Pay attention to what the game tells you. Try and keep your back up alive on the high difficulties, not only is it nice for you to do this, sometimes, even if they aren't hurting your foes much, they will distract them away from killing you!
Your skill points to spend directly relate to how many times you die and continue, as well as how many humans you save and how well you deal out damage to the baddies while taking as little as possible yourself. This time, you'll gain enough to max out everything, as your skill point totals will very likely be much higher than your first time through.
Some foes will actually surrender. Yes, undead killing machines , thinking you're that stupid. They even say things like "Please let me go! I've got a wife and kids at home! When they raise their arms and go to give up, plug them in the head or chest region with whatever gun is handy. Usually , they will do this to draw you out into the line of fire for a Sniper Geist to take you down. Note: If you notice me telling you to use a certain power or skill you don't have yet, it's likely because you're on your first playthrough.
Earth has seen wars, natural disasters, and plauges. Now an army of evil beings has emerged to claim humanity's blood and souls. Humans number less than one billion worldwide. Is this the end of our civillization? A woman emerges, with the powers of a witch and a broom-like gun. She is Alicia.
She alone will stand up and face the demons that plauge our dying world. The Darkness is a formless demon that will aid her in her quest. You are on Alicia's long journey. You will battle evil, and you will save us all. On to the guide! Stage 1 - Clad in Streaming Black So we see a wall hanging of a horrific beastie, a man stumbling into a sacrificial portal of sorts, ravens, and then we learn what's been plauging the world for the next few years from now.
Flash to , a suburb on the east coast in America. Some Geists are playing with their food, and then, Alicia, the Bullet Witch steps onto the scene, clad in streaming black. Simple enough start; this level is about as straight forward as they come.
Take on any Geists you come upon. If it's your first playthrough, you'll be learning how to use the magic circle layers, and you'll have your default, trusty machine gun. Keep following the street in the only direction you can go, soon you'll be able to have some humans stop and chat.
After that, rush forward to the aid of a downed person. To save these people, you'll need to grab the attention of the Geists quickly, just send a few bullets into their chests and they'll stop harming innocents briefly. Finish them off, run up to the croutching person, and use your Sacrifice ability. Keeping citizens and soldiers alike alive will keep your skill point rewards at the end of each level higher. This is what you use to buy new skills, and power up exsisting ones, so this is very good.
Keep moving forward, learn how to use your powers to fight, and try to learn how to use your gun for head shots and chest shots for better kills. Experiment with melee here too, if you get a chance with a single Geist alone. Some Geists are hiding on porches, but they will basically announce their presence to you pretty fast by firing. Just pressing on towards the cityscape. Soon enough, you'll learn about using Great Magic, Lightning is your first power in that layer.
You'll eventually learn about Walnut Heads and how they control portals. You'll also find a gas station, where you are prompted by our buddy Darkness to shoot a car into the pumps using Willpower. I actually just call down Lightning. Some Geists will hide up on catwalks and in fire escapes to try and kill you.
If you have the canon from a previous playthrough , they're cake. Now, a bit of roaming is required here to get your Walnut Heads. When you've finally wandered the map enough you'll eventually open the path into the city New York? It does say East Coast , a big bridge. Head up onto it, but get ready for several Geists, all laying fire into you. You can use the middle part of the bridge to leap back and forth dodge button , to sort of control their bursts, or use your Ancient Wall.
I had enough magic up for Lightning here, and killed all but two with it. However, if you use it here, you can't use it at the end of the bridge on the Walnut Head, so it's your choice. I think it's more useful here. Moving on, using cars as battering rams, you'll encounter your final Walnut Head of the stage. IF you've played before, you can snipe him with element bullets from the Canon. If you're new, however, simply stay far back behind cover you can make cover out of car chassis , and blast at the brain section.
If cars are heading your way, either dodge, duck behind cover you create, make a Wall, or shoot them in the air before they can hit you keeping the momentum in mind.
When he's down, you're moving on. Good job, spend your skill points wisely! Stage 2 - The City of Screams Ah yes, the big city. Another fairly straight- forward level. Head off the bridge to find some human soldiers clashing with Geist soldiers. Help em out. When that's done, meet the leader of the current resistance movement, and move on. Maxwell will give you two of his men machinegun and shotgun. You'll have back up now and in several levels from here on.
Do try and keep them alive, even if just to distract your foes while you get off a spell or two. Or a good sniper shot, once you get the canon attatchment. You can use Sacrifice to help them, but if they fall completely flat on the ground they are dead, and you will lose Survival points towards Skill Points at the end of the stage.
You'll find barriers of junk here, that the Geist use to fire on you safely. Use Lighting or throw a car through it with Willpower. More geist troops, more walnut heads, and a new foe, the Gigas. Make your way through the semi-maze of the city, and try to work your way alllll the way around any barriers controlled by Walnut Heads. When you finally meet up with the Gigas, just hang back a bit and use Lightning on it.
If you can't, or would rather save your magic, look for a metal chest plate, or on lower difficulties, a heart. If it has armor the plate , blast it off with any gun that can reach that far, to show the heart to us. From here, continue to hit the heart with rapid fire, until the beast is done. When these guys drop, they can sometimes crush other enemies around, or your allies. Be wary. Eventually you'll open up a route to the harbor area.
Head through this broad area, to the right first. Go down into a low section for a Walnut Head. Head further left to find yet another. Backtrack some and be VERY careful of a red laser sight on you. If you see it, immediately use your Wall magic, and try to get your bearings on the sniper.
They don't miss, you can't use dodge, and one shot will kill you. IF you have Tornado magic from a previous playthrough, you can overkill any Snipers you see in this game with it. Be prepared to drain your magic though! Otherwise, just keep using your magic wall and any natural cover to slip by, back the way you came, and around a corner to find yet another Walnut Head tucked away.
Then, go back towards that lowered area near your start, but stay high up and make a jump using Dodge towards a ledge leading to near the Sniper's position. Whew, good job. Try and lightning him or if you have it, elemental snipe him with the canon. Or just plain keep using Wall until you can squeak by him, he's not vital past this point. Kill them first if you can. Eventually, you'll come up on a big red Demon. This guy is one of the head honchos, so get ready.
Nope, he's got a powerful shield, it seems to be immune to your magics AND weapons. Time to flee. If you look backwards you'll see an orange checkpoint type marker telling you where to go. You'll also see your allies running towards it. Go go go! From here, the sewers. Congrats on acing level 2!
Stage 3 - 10, Feet of Flame Here we go. The Human HQ is down here. I highly suggest you have at least level one of the shotgun here. At first, use your machinegun. Something is wrong, Geists are everywhere down here! Take em all out and follow your buddies, try to keep everyone standing, especially Maxwell! He'll lead your charge if you let him, usually.
Sometimes, he'll get stuck behind you, and I noticed if he gets hurt to croutching, when you revive him he'll stay behind the whole time. Anyway, just wind down the middle platforms after you kill everything up top, and you'll eventually discover the HQ is taken over. Switch to your shotgun when the tunnels get tighter, and devas- tate your foes! Go for the chest to be fastest, usually one shot point blank is all you need. If not, before they can stand, unleash another blast.
You can often get two baddies together this way. Lay siege to this entire tunnel system, and use your magic to throw boxes and shelves at the bad guys if they get to be too much for your gunrod. Then, a cinema. We learn a bit more, and discover Maxwell looks kinda like Paul Walker. XD Before your answer in the cinema, boom, more Geists.
Slam through here, eventually switching back to machinegun, and feel free to use your rose spears as well. In the tunnels, rush through and use both sides while dodging for best cover.
Weave in and out of the trains, and get ready to meet the abominations known as the Worm Men. Go for head shots with the shotgun, or use Rose Spears to get a group together.
Beware their flame anguish attacks, and their up close ribcage melee. They move erratically and sometimes fast, so keep the shotty ready to go. You'll finally make your way to an outer area just by the airport, meaning you guys are almost there! But first, there's an open area with alot of Geists. Uh oh, no Lightning, since you're still indoors.
Just use the wall, keep your guys alive, and dodge alot as you lay the pain out with your machinegun or shotgun up close. Use the Ravens to distract some foes up close , and if you have the chaingun feel free to use element shot and it to really clean up. Progress more to see the floating Grudge Spirits. They're sort of harmless now, but trust me, by the end, you'll hate em. They turn humans into Worm Men, and a large group can really lay the hurt on you as well. They CAN be shot, but at this point I just rush forward to locate the two Screamers bulbous headed women that, well, scream.
Kill them with quick shotgun blasts to the head, and they'll quit reproducing the Grudge Spirits. Work your way outside to find there's several Walnut Heads and barriers protecting each. One, on the far left of you, will be open to attack. Kill this one to make the one on the far right open to attack. Do it again, and open the way! Of course, while you're doing this, there will be several Geist Soldiers trying to make your life hard. You will likely encounter at least one transport helicopter here as well, housing as many as twelve geists!
If you've played before, you'll have Tornado ready to blow the heli away without incident. If not, just stay low, use cover, and use Willpower to blast the myriad of objects at your foes. Careful though, the Walnut Heads also have alot to throw your way, and they don't play soft. With that done, everyone boards a nearby plane or two and you made it alive!
Or did you? After some talk, one of the planes is shot down. Lucky it wasn't yours, eh? Now, you're outside the plane. This guy, the Drago-Bat, is one of the big Demons around town.
Get ready for a fight. There are three ways to start this up. You can rush to the front of the plane, stay near the tail, or get on one of the wings left is recommended.
I don't like the wing approach, as sometimes you can't get back up should you need to, plus you can fall off much easier. I stayed near the tail. Go ahead and call Lightning immediately. Wait for the crosshair to turn blue on the baddie, and unleash it. One down, two to go. He'll now send out several eye balls to hit both you and the plane. Protect the plane and refill your magic! Just use the regular machine gun for this whole battle. Don't get fancy with dodges, just take your hits and do your best to shoot eyes in the sky as well, especially those coming at you, as they can knock you off to your death on rare occasion.
After killing about a dozen eyes, time to use that lightning again. Get a good bead on your target, and use the spell. When it's time to aim, hopefully he's within the right area for a hit. It must be quick, or the eyes will knock your out of your casting. Now, either move back to the tail area of the plane, or remain there if you already are.
Soon, Drago will try to eat the plane! When you're on the tail area, you can easily hit him with your regular machinegun. If not, he's too far, and you'll get the game over screen. After you fire into his mouth enough to make him leave, kill more eyes, try to get a good bead on his location, and when he doesn't seem to be darting around call your final Lightning.
Aim and fire for the kill. Congrats, this one is considered by some, the hardest part of the game actually! Stage 4 - Dawn in the Valley Uh oh, down anyway! What did you expect, throwing all that power about? Safe landing though, time to escort these several citizens and soldiers to safety. It's not as bad as you'd think, at least not at first. Head up the slopes, killing everything and keeping your men alive.
The civies stay in the rear, don't forget that. Finally , you'll reach a train track. After much ground is covered, a Gigas appears. Behind you. Where your people are. Ok, rush forward. Take out three groups of Geists, head into the small quarry town like place, and clear it enough for the humans to live. Turn around, and aim with a long distance gun of your choosing. Locate some barrels on the right side of the bridge. Shoot them and they'll chain explode all the way down to the front, destroying the bridge, killing the giants, and saving the day.
Oh, and trapping you too. You can also opt to run back after clearing just one group of Geists, and kill the Gigas yourself on the bridge. It really all depends on the difficulty you play on. On easy, this is fine. On normal, possible. But any higher, and the Gigas is pretty accurate and liberal with his chainguns. Move through the area, using Lighting or shooting explosive boxes very small and red to kill huge groups of Geists.
Finally, dodge-hop your way up the slopes and make your way to the airbase nearby. After some combat, you realize there are too many helicopters coming. You need to get those hueys out of the sky, fast! Darkness gives you the Tornado power here. Clever eh? To regain your magic, seek out helis that drop groups of six or seven Geists. Use Ravens and any gun you need to, and build your gauges up. You should be able to blow away most of the choppers before they can become a problem by letting a couple of them deploy troops to regain your magic.
Good job! Stage 5 - The Bound Soul This place is frustrating, and any maps I tried to draw for it were pretty unhelpful at best, unreadable at worst.
So, I'll just try to explain. You're going into the forest where the guy sacrificed himself at the start, to put an end to the demon portal. This should also weaken the Big Bad's shield back at Stage 2. When you begin, meet up with your troops, and Maxwell. Keep in mind this area is a huge circle at first.
I do mean HUGE. And there are snipers in a VERY wide perimeter here. Your best bet is to run from them, using natural cover and your Wall. Save everyone at first, then move right and under the arch of stone. Press for high ground, kill off every Geist here even the surrendering jerks , and find some blockades. Use your Lighting here to break through, but be ready for several tanks in this middle section.
If you went the LONG way around from the start ally heli, you'll have to cross the field of snipers, tanks, and quick moving geists in armor.
If you blasted the barricade and took the shorter path, simply run from the couple of tanks you'll see if you don't mind losing your allies and points for them, that is and locate a barricade sort of in the middle of a dirt expanse on the right of the area. Blast into it and Darkness will speak about the town. Blaze through the town with your shotgun. All the Geists here are weak but really fast and wearing headgear to prevent any good snipes.
Locate an open building sort of in the middle, and head up into it's attic, then out the back, up over the enbank- ment. See, the bridge was out, so the only way up was through here. Good job. Enter the church you come up on and be ready with your shotgun and Rose Spears.
Take out all the unfortunate Worm Men inside, and head up to the podium for a scene. Look familliar? Anywho, head to the second checkmarker, not ten feet to the right, and down into the basement. Ok, in the trenches, so to speak.
Willpower on nearby rocks, Ravens, Lightning, and the gatling gun or machine gun are essentials here. You must wind your way through several barricades and tons of Geists with various guns and explosives. Keep refilling your magic and using Lighting or Willpower to power your way through here. Soon enough Out here, you're nearing the bound soul. If you haven't figured out yet what's going on, you're in for some heartbreak. Anyhow, head into the foggy forest with your shotgun ready.
There are some Worm Men here, some Grudge Spirits, and of course, Screamers, that have started the whole chain. I killed two here, but there could be more. I rush through, heading as straightforward as I can. Eventually, you'll meet an armored up Gigas. Just blast the plat off with the machine gun, and then use Lightning to nuke it's heart.
With it gone, head sort of up and left from where he first emerged not where he ended up dying, since he could walk anywhere Eventually, you'll get a cutscene, explaning everything else we haven't had spelled out for us yet. The right thing must be done, and everyone is better for it. Poor guy though. Good work! You ready for the final stage? Invest those points well! I like having upped magic, and a strong machine gun.
But you can win doing pretty much anything you want. So long as you started on Easy mode, of course. If not, some preplanning has been needed up to now. Stage 6 - The End of Chaos It's all come down to this. You closed the portal, and resol- ved some personal issues. But you're nowhere near finished, and if you think the opposition is going to take it easy on you in the end, you're wrong.
They're dug into what's left of the City and this ain't pretty. Maxwell and crew will help you through here. You're in the same place as Stage 2, beleive it or not, but everything is pretty different due to all the destruction. Even the sky is changing due to evil's influence. Time to hunt down your biggest foe. Head left and kill all the random Geists.
Continue to wind around the Walnut Head red borders. Eventually you'll snake around to killing several Walnut Heads, and countless Geist Soldiers in between.
In this guide you will find a classic walkthrough of the game, as well as some video walkthroughs of the six Stages of the game played on Hell difficulty.
In general, this game doesn't leave much space to free-roaming, but it's not exactly linear either, and you may need some directions every now and then. You can find general info and suggestions on the gameplay in the General hints and tips page. Hide ads. General hints and tips Bullet Witch Walkthrough Index.
Find anything you think is wrong with this walkthrough? Help us fix it by posting in its Walkthrough Thread.
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