Avatar for psp game review




















Journey through all the Great Nations of the Avatar world. Enjoy environments and characters from the TV show plus never before seen enemies and creatures. Buy on. Critic Reviews. Score distribution:. Positive: 0 out of 9. Mixed: 8 out of 9. Negative: 1 out of 9. It's an average title that could have been a bit better with a multiplayer option and longer storyline, still, any fan of the show will probably enjoy it once they have gotten over the fact that Aang can't leap around and kick butt like he does on the cartoon.

All this publication's reviews Read full review. Avatar on the PSP is a solid hack-and-slash that will likely appeal to fans of the show as well as anyone that has enjoyed similar games in the past. Take all of that away and you aren't left with much worth talking about. The gameplay feels like it needs more work.

Loose controls, bad melee combat, weak mission design, and a wonky camera dull the experience. Middling storytelling doesn't help matters, and it ultimately fails in matters of motivation. The thrill of the fight just isn't here, and that's a problem for an action game. Was this article informative?

YES NO. In This Article. The official game based on the film James Cameron's film, Avatar will take you deep into the heart of Pandora, an alien planet that is beyond imagination. Release Date. What did you think? More Reviews by Erik Brudvig. Fable III Review. Alan Wake: The Writer Review. Halo: Reach Limited Edition Review. There's a good chance you missed one of these. These are seven of the hardest to find or obtain upgrades that require the Speed Booster or Shinespark upgrades.

Presented by truth. IGN Logo Recommends. Kirby and the Forgotten Land Logan Plant 8. Steam Deck George Yang Pokemon Blue Matt Kim God of War Michael Thompson Wolf Like Me Review 13h ago - The show about werewolves that will make you cry. With this film tie-in, you instead get clumsy context-specific controls that don't stick to a consistent set of rules, and there's no manual camera manipulation--apart from the ability to reset the camera behind you.

This is a pretty game that gives you a glimpse at the inviting world of Pandora, and there are a few interesting ideas buried within.

However, the broken targeting system and inconsistent aiming constantly yank you from the reverie, and the story's overt moralizing doesn't do the game world any favors. Avatar is sometimes boring and sometimes frustrating but rarely satisfying, and it can be safely categorized as "another movie game you don't need to play.

While a few of Avatar's levels mix up its formula, most of them involve sneaking through foliage-heavy jungle corridors and human military bases, which your own character, Rai'uk, refers to as "metal villages. Humanity has tainted Pandora's once unspoiled beauty with its resource mining program, and a group of newcomers massacred Rai'uks peaceful village when he was just a youth.

Now, Rai'uk sneaks through the jungle, seeking artifacts stolen from his clan and exacting fearless vengeance. The world and the Na'vi people are interesting, but the story is little but a soulless parable about the evils of imperialism and the innocence of its victims. The story updates between levels end with the phrase "and so the warrior…," which is a nice framing device that makes you feel as though you should be reliving an ancient and exciting tale passed on through the ages.

However, the levels that follow and the fable that unfolds are weak and uninspired; if you're looking forward to the Avatar film and hope to gain a sneak peek at its potential pleasures, the PSP game will only crush your enthusiasm.

The simple act of moving around is easy to take for granted in most games, but Avatar makes basic movement a chore. You can climb onto certain boxes and jump from one vine to the next, but only when the game wants you to.

When a particular move is allowed, a prompt appears and you may leap or scale as appropriate, but the prompt is finicky, so you must be within a small and very specific area to activate it. You can sometimes leap down from ledges and the like without the appearance of a prompt, but there don't seem to be any consistent rules that dictate when you can and when you can't do so. Since Aang hasn't quite mastered the other elements yet, he enlists his friend, a fighter named Sokka, to tag along.

Eventually, two other friends, a waterbender named Katara and an earthbender named Haru, also join Aang's cause. Together, the four heroes set out to visit the different villages in the land to gradually push back the Fire Nation forces and get Aang the training he needs.

Each of the game's seven chapters contains a village and a large surrounding area. Within that area, there are specific people and places that you need to visit in relation to the overall story, but you're free to tackle side quests and build your characters however you see fit along the way.

The one catch is that you can only have two characters in your party at any given time, while the other two stay behind at the village.

Occasionally, you have to put some thought into how the party is put together. While Sokka's strength is advantageous, for example, Katara's heal ability really comes in handy in areas that are packed with enemies. Of course, since this is a hack-and-slash-style game, you'll constantly encounter Fire Nation soldiers out in the wild that you can exchange fisticuffs with. Battles happen in real time, with you controlling one character and the CPU controlling the other.

Generally speaking, the CPU does a good job of dodging and attacking with the hero under its care, leaving you free to concentrate on your own situation.

Individual soldiers aren't very strong or fast, so it usually only takes a few punches to get rid of them. Multiple soldiers can gang up on you, though, and sometimes they'll call out for reinforcements.

Combat is otherwise straightforward and mainly involves mashing buttons until all of the surrounding enemies are gone. While you may or may not find that whole process boring, the loot and experience that are left behind after each fight certainly justify the time spent exchanging blows.



0コメント

  • 1000 / 1000